Mindset XR Module 20: Case studies

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Welcome to the Mindset Extended Reality (XR) Innovation Support Programme elearning resources, which include three series delivered in conjunction with our expert Mindset-XR programme partners:

• Medical regulation

• Lived experience involvement

• Research and clinical evidence


Mindset-XR is helping to catalyse the growth of immersive digital mental health solutions in the UK, through funding, tailored support and training. It is delivered by Innovate UK and the Health Innovation Network South London (HIN).

This series focuses on research and clinical evidence, with key insights from King's College London's Institute of Psychiatry, Psychology and Neuroscience. Across a number of modules, these resources will guide you through your research journey, from establishing what you plan to investigate, to conducting research and disseminating your findings.

Outline


    Welcome to Module 20: Case studies where researchers at KCL share their approach to using trials to test the efficacy of XR applications for people experiencing the symptoms of psychosis such as a loss of pleasure or hearing voices.

    The case studies are:

  • Illuminating a joyless life: A transdiagnostic approach to anhedonia

  • VR therapy sessions for people with psychosis

  • Avatar therapy for distressing voices


Illuminating a joyless life: A transdiagnostic approach to anhedonia



This case study is a pilot study of the feasibility of an XR application to improve assessment tools in the effective treatment of anhedonia – a loss of pleasure.

In this case study, we're focusing on:


Summary


  • Research

    From qualitative interviews and other work, mechanisms have been identified that contribute to anhedonia.

  • Testing

    The VR environment can be used as a scenario to test whether people experience more pleasure when these mechanisms are targeted.

  • Use of VR

    If successful, VR can be used in therapeutic work and other situations where there is a loss of pleasure.

  • Results

    This case study shows that an assessment tool can move the field forward as it allows us to measure responses through targeting mechanisms.


VR therapy sessions for people with psychosis



This case study is a feasibility study for the use of different VR environments as a treatment for loss of pleasure.

In this case study, we're focusing on:


Summary


  • Pilot trials

    These are important to assess the feasibility and acceptability of an intervention.

  • Research outcomes

    Pilot trials can test the procedure, recruitment and study design but not efficacy.

  • Improvements

    Pilots can provide ideas for improving research procedures and proposed therapy.

  • Results

    Researchers should have clear criteria for pilots. Once satisfied, they should move on to an efficacy trial.


Avatar therapy for distressing voices



This case study looks at the efficacy of avatar therapy to reduce anxiety and enhance confidence in people with psychosis suffering from distressing voices.

In this section, we're focusing on:


    Summary


    • Use of Avatars

      Avatars can be used by mental health patients to embody distressing voices.

    • Pilot study

      In 2013, a proof of concept for the method was developed. Then followed a pilot study. Validated measures were collected and the research identified encouraging signals.

    • Randomised Control Trials

      Two RCTs were then carried out. Assessments were conduct at baseline, 12 weeks and 24 weeks.

    • Findings

      Findings from the Avatar 1 RCT showed the therapy demonstrated a significant reduction in voice severity and distress at the primary time point compared to the control group. Data collection of the Avatar 2 trial has been completed but the results have not been published yet.


    Got questions, comments or feedback?
    Get in touch with the team
    hin.mindset@nhs.net

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