Mindset-XR Innovation Support Programme company spotlight: Sketchbook Games



Our Mindset-XR Innovation Support Programme spotlight for September is on Sketchbook Games - an indie game studio that promotes wellbeing through emotionally rich, story-driven games that blend art and narrative.

Their flagship title, Lost Words: Beyond the Page, explores themes of loss and healing through a unique blend of journal-based storytelling and platforming.


    Below, we hear from founder Mark Backler, who shares insights about the company and its innovative approach to wellbeing.


    What three pieces of advice would you give budding innovators?

    Solve real problems - Focus on genuine pain points or unmet needs.

    Prototype fast, iterate often - Don’t wait for perfection. Build quick, testable versions to learn what works, then refine based on real feedback.

    Build a network - Surround yourself with people who challenge, support, and inspire you. Collaboration and mentorship are fuel for innovation.


    What is the most exciting statistic or fact you have about XR and mental health?

    The use of extended reality (XR) in mental healthcare has been growing rapidly with increasing adoption driven by evidence of its effectiveness in treating conditions like anxiety, PTSD, and phobias.

    It’s an exciting time and this momentum is reflected in the growing interest we’ve seen in our own XR solution signalling a strong demand for innovative therapeutic tools.


    How has user feedback shaped your product?

    User feedback, from academic researchers, users and psychologists, has shaped our XR solution from the start, ensuring it follows therapeutic best practice while remaining safe, engaging, and user-friendly.

    These insights have guided the content and exercises to help us ensure they are relevant and meaningful - and this ongoing dialogue continues to make the product more effective and responsive to real-world needs.


    What is the biggest challenge you have faced so far in developing your innovation?

    Securing funding and sustaining momentum with limited resources has been one of our biggest challenges.

    Like many early-stage health tech projects, we’ve had to balance ambition with practicality in pushing development, testing, and iteration without long-term financial security.

    As a small team, we are strategic in focus and often multitask across roles.

    These constraints ultimately make us lean, focused, and adaptable, which are qualities that strengthen our innovation.


    How could your innovation tackle inequalities in mental health?

    Our games make mental health support more accessible, relatable, and engaging. XR delivers therapeutic content in a flexible, scalable format that reaches beyond clinical settings, including remote or underserved communities with limited access to in-person services.

    It also reduces stigma by offering a private, self-paced way to engage with support, which is especially valuable where seeking help is taboo. In this way, our innovation can bridge gaps in access, representation, and experience, helping to reduce inequalities in mental healthcare delivery and outcomes.



    What type of support are you seeking most from readers to help drive your project forward?

    We’re primarily seeking partnerships and funding to help scale our impact. Specifically:

    1.      Connections to mental health organisations for collaboration and research validation.

    2.      Funding or investment to expand development and reach more users.

    3.      Opportunities to pilot within health or educational settings to test and refine the experience.

    Get in touch at info@scenegraphstudios.com. We'd love to hear from you.


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    Mindset-XR Innovation Support Programme company spotlight: Scenegraph Studios



    Our Mindset-XR Innovation Support Programme spotlight for August is on Scenegraph Studios an immersive technology company working in the mental health space by developing VR experiences aimed at promoting mindfulness, relaxation, and emotional wellbeing.

    Their VR platform, SpiritVR, offers structured sessions in calming environments, like beaches or forests, where users can engage in breathing exercises, body scans, and focus techniques.

    Their suite is used in various settings such as charities and healthcare and includes:

      • SpiritVR Journey - structured mindfulness courses to reduce anxiety
      • SpiritVR Confidence - an interactive virtual presentation practice to boost confidence in public speaking
      • SpiritVR Sensory - customisable immersive VR environments to support sensory seekers and sensory avoiders

      Below, we hear from Dr. David Tully and Nicola Honey, who share insights about the company and its innovative approach to wellbeing.


      What is the most exciting statistic or fact you have about XR and mental health?

      Our initial trials (153 sessions) showed a 24% drop in GAD-7 anxiety scores, proving immersive VR delivers immediate, measurable wellbeing impact.

      This real-world data helped us achieve an 87% score in the Orcha Baseline Review OBR, covering data protection,
      professional assurance, and usability/accessibility. OBR gives an independent and objective measure of the quality of a product.


      How has user feedback shaped your product?

      SpiritVR began while we were based inside a mental health charity, surrounded by support groups and families with diverse needs.

      We saw first-hand the challenges they faced and wanted to help. Our apps are shaped by feedback from children, parents, teachers, wellbeing practitioners, and clinicians. This direct input has improved accessibility, language, and inclusivity across the suite.

      Features like the vibration wall and underwater room were created in response to users with specific sensory needs. Every decision is grounded in real feedback, not assumptions, to ensure our tools genuinely work for those who need them most.


      How could your innovation tackle inequalities in mental health?

      Our VR suite offers early access to support for those facing long NHS wait times, including young people with SEND.

      It’s cost-effective, easy to deploy in schools or communities, and built to serve underserved groups who may avoid traditional therapy.


      • Why should the health and care system be excited about your innovation?

        SpiritVR helps reduce anxiety and build resilience in just 10–20 minute sessions.

        It engages people who often struggle with traditional therapies, like neurodiverse users and young men, by delivering calming, interactive support in a non-judgemental, immersive format.

        It’s already used by schools, councils and NHS wards, requires no internet, and can be deployed at scale, supporting early intervention before issues escalate.


      What type of support are you seeking most from readers to help drive your project forward?

      We’re seeking clinicians, researchers, and organisations interested in XR for mental health to help us shape the future of care.

      We’d also love to connect with fellow innovators, developers and companies to grow a collaborative ecosystem where we can cross-sell and share audiences.

      We believe a thriving community will help us all scale faster and deliver better outcomes.

      Additionally, we’re preparing for our first funding round and are open to conversations with angel investors passionate about impactful, inclusive technology.

      Get in touch at info@scenegraphstudios.com. We'd love to hear from you.


      Want to find out more about our Mindset-XR Innovation Support Programme?

      Sign up to our monthly newsletter and keep up to date with all the latest news

      Click here

      Mindset-XR Innovation Support Programme company spotlight: Reneural



      Our Mindset-XR Innovation Support Programme spotlight for July is on Reneural who are dedicated to transforming stroke recovery through NeuroVive, a VR-powered neurorehabilitation system and NeuroMindXR, an XR-based mental health therapy platform.

      Reneural's solution addresses post-stroke psychological needs such as long-term depression.

      Reneural seeks to enhance patient outcomes, lower healthcare costs, and support clinicians by integrating both inpatient and remote care solutions.

      Below, we hear from Heraldas Gaspariunas and Victor Harabari, who share insights about the company and its innovative approach to building an all-in-one stroke rehabilitation ecosystem for clinicians and stroke survivors.


      What is the most exciting statistic or fact you have about XR and mental health?

      A study by researchers from King’s College London, funded by the National Institute for Health and Care Research (NIHR), has found that post-stroke depression (PSD) can have serious long-term effects on stroke survivors lasting up to 10 years after the initial stroke. The findings emphasise a need for long-term mental health support in stroke rehabilitation.


      How has user feedback shaped your product?

      Our project has been built on an iterative approach, where healthcare professionals and patients actively contribute to shaping a system that truly works for them.


      How is user patient involvement incorporated?

      Our development process is fundamentally co-produced with stroke survivors (as well as carers and clinicians). From the earliest concept stages, we conducted workshops, user testing, and design sessions to ensure the system reflects the real-world needs, limitations, and preferences of those it serves.

      Each module - whether for emotional regulation or gratitude practice - has been shaped by direct feedback, and further iterations are planned based on upcoming trials and engagement studies.


      • Why should the health and care system be excited about your innovation?

        NeuroMindXR represents a transformative step forward in addressing one of stroke rehabilitation’s most overlooked challenges: the short and long-term impact of post-stroke depression and mental health.

        NeuroMindXR directly responds to this unmet need by integrating immersive, evidence-informed mental health therapies into stroke recovery.

        When combined with NeuroVive, our virtual reality platform for physical and cognitive rehabilitation, the result is a unified, person-centred system that empowers clinicians and stroke survivors alike. Delivered flexibly across hospital, community, and home settings, our platform ensures continuity of care, personalisation, and improved access.

        Together, NeuroMindXR and NeuroVive support holistic recovery - mind and body - wherever the patient is. We believe this has the potential to reduce re-admissions, alleviate pressure on frontline staff, and improve quality of life for thousands.


      What type of support are you seeking most from readers to help drive your project forward?

      We are seeking collaborative partnerships, pilot opportunities, and strategic funding to advance NeuroMindXR and NeuroVive into wider clinical practice.

      This includes connecting with healthcare professionals, integrated care systems, and commissioners who share our vision of delivering equitable, person-centred stroke rehabilitation.

      We also welcome support from mental health leaders, researchers, and community organisations who can help co-develop and implement modules tailored to local needs.

      You can email us at office@reneural.tech

      We'd love to hear from you!

      Want to find out more about our Mindset-XR Innovation Support Programme?

      Sign up to our monthly newsletter and keep up to date with all the latest news

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