Mindset XR: Introducing Round 3 Companies for the Programme

27 August 2025

In February 2024, the Health Innovation Network (HIN) South London and UKRI announced a multi-year innovator support programme focused on immersive therapeutics for mental health. As part of this initiative, we’re supporting 50 projects that are seeking to revolutionise mental health care in the UK through immersive digital mental health therapeutic innovations.

Find out more about the companies we’re supporting in the first strand and second strand.
Below you can find out more about the companies we’re supporting for round three:

Project: Aerial 360 Solutions Extended Reality Digital Therapeutics (A3S-XRDT)

Lead: Aerial Icon Ltd

Partners:

  • Anglia Ruskin University
  • Reneural Technologies Ltd

Developing artificial intelligence (AI)-powered VR to treat seasonal affective disorder using immersive environments that support emotional well-being.

Project: BGazeVR – Eye tracking controlled VR/XR games to substantially reduce ADHD core symptoms

Lead: Braingaze Ltd

Partners:

  • Goldsmith’s College
  • Child and Adult Neurodevelopment Assessment Ltd

BGazeVR expands gaze-controlled casual games, reducing ADHD symptoms into the XR world: non-pharmaceutical therapy with proven efficacy, high engagement and objective progress tracking capabilities.

Project: SAFXR – Safety Planning for Suicide Prevention XR. Advanced Training and Mental Health Support for Practitioners

Lead: Care Reality Ltd

Partners:

  • University of Strathclyde
  • University of Glasgow
  • NHS Education for Scotland

Providing an AI-supported virtual role-play experience for professionals to practice safety planning and support people in suicidal crisis.

Project: ELE-Stress: Adaptive XR Therapy for Acute Occupational Stress

Lead: Cineon Training Ltd

Partner: University of Bath

VR stress therapy tool that adapts in real-time to anxiety levels, helping NHS and emergency workers recover and stay in work.

Project: CrossSense Ltd, (sister company to Animorph)

Animorph logo

Lead: CrossSense Ltd

An app for smart glasses to improve memory, focus, and mental well-being by providing emotional support and relevant information to help with daily tasks.

Project: Extending Nature: immersive XR experiences to build therapeutic nature-connectedness for adults living with GAD (Generalised Anxiety Disorder)

Lead: EcoGPX Ltd

Partner: Intercultural Roots for Public Health

XR-enabled interactive experiences connecting people with anxiety to their local natural spaces, relieving immediate symptoms and creating long-term benefits through nature-connectedness, place-attachment and community.

Project: Novel Virtual Reality Exposure Therapy (VRET) for PTSD recognition and treatment

Lead: Elixi Health Ltd

Partner: Imperial College London

Developing an adaptive VR exposure therapy platform integrating biofeedback and AI to personalise PTSD treatment, reduce sessions, and improve overall therapy outcomes.

Project: Immersive Financial Psychoeducation for Debt-Related Anxiety Prevention and Recovery

good with logo

Lead: Good With Ltd

Developing an immersive psycho-educational mobile app to tackle mental health challenges faced by the 8% of UK adults experiencing problem debt.

Project: Harmony: A Personalized Extended Reality (XR) Therapeutic Solution for Moderate to Severe Mental Health Conditions

Lead: Greener Games Ltd

Revealing the relationship between mood and environment through personalised VR and behavioural tracking.

Project: Creating an adaptive biometric feedback engine for real-time personalised PTSD and anxiety therapy

Lead: Haven Studios Ltd

Building the world’s first immersive therapy platform integrating biometrics and brainwaves to personalise experiences in real time, increasing adherence, improving outcomes, and shortening waiting lists.

Project: Transforming Addiction Recovery with VR and Interactive Virtual Coaching

Lead: Life Process Program Ltd

Partners:

  • Queen’s University of Belfast
  • EXRT Intelligent Healthcare Ltd
  • Upper Springfield Development Trust Ltd
  • Action on Substances Through Community Education and Related Training (ASCERT)

MindTrack 360 builds on the core ideas and successful strategies behind our web-based Life Process Program, reimagining them in a fresh, interactive format.

Using VR, it offers a more immersive experience designed to support people in overcoming addiction in a new and impactful way.

Project: Photography-Based Therapeutics and the PBT app

Lead: Photography Based Therapeutics (PBT) Ltd

Partner: University of Surrey

PBT helps young people express how they feel using photos, filters and XR.

A new way to share emotions, be understood and access timely healthcare.

Project: Investigating an augmented reality board game as an intervention for emotion-based school avoidance (EBSA)

Lead: Play Well For Life Ltd

Partner: University of the West of England

Augmented reality board game, Dragons of Afterlands, is a novel, peer-based digital mental health solution.

Our project will work with service providers to adapt the tool to support the reintegration of young people unable to attend school due to their mental health.

Project: Transforming EMDR Delivery: A VR-Based EMDR Therapy for Enhanced Efficiency, Cost Savings and Improved Accessibility in the UK

Reinhart logo

Lead: Reinhart Group Ltd

Partner: SyncVR Medical UK Ltd

Enhancing EMDR therapy by delivering it through virtual reality, improving accessibility, reducing costs, and increasing treatment efficiency for trauma across the UK.

Project: Treatment Resistant Depression: the accessibility, acceptability and indicators of efficacy of a Virtual Reality Mindfulness-Based Cognitive Therapy.

Lead: Tend VR Ltd

Partner: Eastern Academic Health Science Network

A highly affordable and effective depression treatment, delivered at scale via virtual reality in communities, cutting patient waiting lists and preventing worsening mental health.

Project: A New XR Intervention to Support People with Trauma and PTSD

Lead: XR Therapeutics Ltd

Integrating XR with eye movement desensitisation and reprocessing and trauma-focused cognitive behavioural therapy to support people living with PTSD and trauma.

Project: VIVID – Vibrotactile and Immersive Virtual Interventions for Pain and Distress

Lead: Zecora Ura Theatre

Partner: University of Greenwich

VIVID is a haptic-audio XR device combining vibration, warmth, and immersive sound to support mental health recovery for people living with chronic lower back pain.

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Health Innovation Network South London

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